
The Heart Jam just finished and I submitted a game called S.E.E.K. (Scarcely Extend Extra Knockoff). It’s a game about blowing yourself up, chain reactions and collecting coins. The Heart
The Heart Jam just finished and I submitted a game called S.E.E.K. (Scarcely Extend Extra Knockoff). It’s a game about blowing yourself up, chain reactions and collecting coins. The Heart
So, the 23rd GM48 just ended. This post is going to be somewhat rambling about what I did, what I learned and why, ultimately I didn’t actually submit.For those that don’t
TLDR: Drawn In was Greenlit!More complicated version: Drawn In was Greenlit just as Greenlight breathed it’s dying breath. However, it seems that literally thousands of pending games were also Greenlit.
This update adds a tutorial, 3 more pictures, 3 more background tunes, redone background graphics, slightly tweaked UI, revamped difficulty escalation, and a brand new super move. In no way
Big update: New character sprite, new particles, actual music and no more stalls on entering the level (the custom colour data is now saved and loaded, rather than generated each
Had to, well… decided to change the name of the game from ‘Chroma Coma’ to ‘Drawn In’ as “Chroma Coma” was already in use on the internet in a bunch
This is my current version of steering behaviours ported to Game Maker Studio 1.4. Download, 29KB – .gmz only Download, 4.3MB – ZIP containing .gmz, .exe compiled with standard Game